Friday, 19 January 2018

Megatudo 2096 (Playstation)

The first thing I want to say about this game, before I actually say anything about the game itself, is that though there's no Japanese text ingame as far as I can tell, the title itself is somehow mistransliterated, judging by the voice on the title screen. That voice calls it "Megatude 2096", which is actually a worse title than the one written down, as it sounds like the dominant personality trait of a 90s platformer's main character.

Anyway, this is a 3D fighting game, in which all the characters are giant robots, rendered with glorious gouraud shading. It works especially well, too, as it makes them all look exactly like unpainted plastic model kits. The backgrounds are more traditionally textured, but they look pretty good, too. Despite all that, there's still something about Megatudo 2096 that just feels incredibly low budget, especially on the title screen and menus.

Another thing in its favour, though, is that it does try to do a few unique things mechanically: rather than just having normal, mundane side-stepping, the game takes advantage of the fact that its characters are robots with the "linear dash", which is essentially a very fast kind of strafing on rocket-powered roller skates. It's also an early example of a projectile-based fighting game, like the Psychic Force or Senko no Ronde series. It's still a bit primitive, though: for example, you don't automatically switch between projectile and melee attacks based on the distance between the two fighters, but instead there's the slightly clunky inclusion of a weapon change button. As far as I can tell, you'll never actually want to use you melee weapon anyway, since the best strategy in this game for beating any opponent is to just linear dash in circles around them while constantly shooting.

There's not really much more to say about it, though. It's a kind of cool-looking, kind of cheap-looking experimental fighting game that you might find interesting for half an hour or so. Maybe more if you play against a human opponent, which I haven't had the opportunity to do, though I'd be interested if it's more tactically interesting when you're not playing against a stupid AI. Another interesting fact is that there's one FAQ for this game on gameFAQs, and it was written in 1996! I always like finding games that have really old FAQs on there. Anyway, if you're curious, give it a shot, but if you don't you're not missing much. Play Psychic Force 2012 instead.

Sunday, 14 January 2018

Death Wish 3 (C64)

In case you aren't aware, this isn't the third in a series of games entitled Death Wish, but is a licensed game based on the third in a series of movies by that name, in which Charles Bronson plays a kind of vengeful war diety named Paul Kersey. The third movie sees him descend upon a version of New York that looks more like Rossington, where he falls in love with a woman young enough to be his granddaughter, then kill like a hundred people with a variety of guns and the assistance of other local pensioners.

Anyway, it's interesting because it's an incredibly early example of a popular 2010s genre: the open-world tidying game. That is, games in which you can freely roam about a huge map, and there are dots on the map representing things like bosses, minigames and so on that you're expected to tidy up. Obviously, the map isn't particularly big, and the dots only represent bosses (or rather, tactically significant enemies, since they're not any more difficult to kill than the regular enemies), but in principle it's the same. You play as Kersey, and you walk around New York, killing bad guys and avoiding the temptation to kill cops and old women (because doing so reduces your score significantly).

In the interests of simple, readable game design, there are actually only five kinds of people in Death Wish 3's portrayal of New York: cops, old women, criminals, large breasted women who occasionally stop to scratch their bums, and the mysterious guys who run in to clean all the corpses away. The last two types can't be killed, either. So you get points for killing criminals and lose them for killing old people and cops. There's also blinking dots on the map, usually inside buildings. These are the riot leaders, and you've got to get to them and kill them, which stops the current riot and gives you a couple of minutes of peace, quiet and boredom until the next one starts. You just do this until you either get killed by the criminals or you stop playing from boredom.

As already mentioned, it's an interesting concept to see in not only a game from over thirty years ago, but one that's also a throwaway movie license too. However, there's really only a few minutes of fun to be had, as once you've put down one riot, they don't get any harder or add new types of enemy or anything. Plus the way you navigate around the streets is really odd and took me a while to figure out: pressing up or down rotates your view by ninety degrees, and you really need to keep an eye on the map to be able to have a clue as to where you're going. I'd say give it a try, just for curiosity's sake, but don't expect to be glued to it, or to ever have the desire to return.